![]() ![]() Tooltips were condensed on the Factory map, and appears further away from the mouse. When you load the game you will now start on the Building Count + Gain/loss mode Research upgrade pods now show the Think Juice they cost on the sides I found that alternating Speed and Productivity beacons to be the best. I have a comment that goes over different layouts. Relics menu refreshes the left side materials panel every 0.5s now level 1 slash0420 3m edited 3m Prewarning: This comment may contain spoilers from start to finish that increase in 'severity' as the post progresses. Changed to give 1% efficiency for 10 levels. ![]() ISOPOD info now properly refreshes when you select a new floor. Resolution panel shows on main menu to help those who start with game window resolution issues You can now Shift + click blueprints to name them He released the patch notes on Discord, they include some balance changes and additional tiles on tutorial island. There was nothing in the news where you normally find info on updates. ![]() after saving research for a significant amount of time.ASHarwood a écrit :I don't see any build notes. Right now I can sustain 28 T4 Flesh Juices with 3 Flesh Rockets (and while I've some spare space, it definitly won't be enough for a 4th). Originally posted by Huillam:You should count backward: drop a single The Flesh Rocket followed a by a T4 Flesh Juice. And right now if I'm too choose between experiments, work orders and researches there's no reason to go for experiments. Speed and Production beacons are additive with each other, while Efficiency beacons are multiplicative. The effect area can overlap and stack with each other. ![]() While they dont produce anything on their own, they provide bonuses to nearby tiles. Here everything use the same basic resource: space. Beacons are special buildings you can place in your Factory. They follow the same idea than cards in NGU Idle but cards had their own set of resources. Right now I can sustain 28 T4 Flesh Juices with 3 Flesh Rockets (and while I've some spare space, it definitly won't be enough for a 4th).Īs for experiments they seem fairly weak to me. If it's no, you can't sustain more than one T4 Juice at once, drop reds everywhere and work on your research until you can sustain more. If it's yes, repeat the process for 10 FARTS instead of 5. Application Options: -b, -beaconsN Number of cell types to use: 2box 3knight 7arrows 9lines 10donut -w, -widthW Beam width (default 10) -g, -generationsG Generations (default 1000) -t, -btypeT Beacon type: 0speed 1prod. By clicking View Page, you affirm that you are at least eighteen years old. NGU Industries beacon layout optimizer Uses beam search to try to find optimal map layouts. may not be appropriate for all ages, or may not be appropriate for viewing at work. A Flesh Rocket requires without upgrade 25 FARTS, here with only one juice it's fine if it runs at 1/5 speed, meaning it's fine if it's feed only 1/5 the resources the GUI tell you (so in our example, 5 FARTS instead of 25).įill the map with what's needed to feed your 5 FARTS and 0.2 Flesh Rocket. relics :: NGU INDUSTRIES General Discussions. Hi I love the game, im still at the tutorial island, i unlocked the purple beacon that boost the production of nearby titlte by 30, but i see no number moving when i place them, am i doing something wrong < > Showing 1-9 of 9 comments.You should count backward: drop a single The Flesh Rocket followed a by a T4 Flesh Juice. NGU INDUSTRIES > General Discussions > Topic Details. ![]()
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